A color picker powered by fate
The random color wheel spins ten classic colors and hands you one. It sounds simple — it is simple — but it's quietly one of the most-used wheels we make: art teachers spin it for drawing prompts, designers use it to break creative blocks, parents use it for color-hunt games, and sports days use it to assign team colors without a single squabble.
Creative prompts that actually work
Constraint breeds creativity. "Draw anything" freezes people; "draw something green" starts pencils moving. Spin once for a color and once on our letter wheel for an initial — now you're drawing a green gorilla, and the day is better for it. Designers: spin twice and build a two-color palette from whatever fate serves.
Customize your palette
Swap the entries for anything: paint names from your actual supply drawer, hex codes for digital work, team colors for sports day, or "warm vs. cool" for art class theory. One color per line, and the wheel remembers your palette.